π°Revenue
Static revenue
Stake (USDT+FRC) to Earn FRC
Users pledge USDT and FRC so as to gain arithmetic power, pledge equal amounts of USDT and FRC, pledge threshold of 10U equivalent, pledge limit in whole multiples of 10U, pledge proceeds of 1.2X, proceeds of FRC tokens, pledge proceeds of linear release, 8% of the daily release balance.
USDT($) | FRC($) | FRC Revenue($) |
---|---|---|
10 | 10 | 24 |
50 | 50 | 120 |
100 | 100 | 240 |
500 | 500 | 1,200 |
1,000 | 1,000 | 2,400 |
5,000 | 5,000 | 12,000 |
65% of the pledged output as direct income, which can be traded and transferred, and 35% as reinvested balance, which can only be used for reinvestment;
When the arithmetic balance is 1, the pledge will automatically stop and the user needs to re-pledge to get the arithmetic balance.
Stake(FRC+REC) to Earn FRC
Users pledge FRC and REC so as to obtain arithmetic power, pledge equal amounts of FRC and REC, pledge threshold of 10U equivalent, pledge limit in whole multiples of 10U, pledge proceeds of 1.2X, proceeds of FRC tokens, pledge proceeds of linear release, 8% of the daily release balance.
FRC($) | REC($) | FRC Revenue($) |
---|---|---|
10 | 10 | 24 |
50 | 50 | 120 |
100 | 100 | 240 |
500 | 500 | 1,200 |
1,000 | 1,000 | 2,400 |
5,000 | 5,000 | 12,000 |
65% of the pledged output as direct income, which can be transferred by transaction, and 35% as reinvestment balance, which can only be used for reinvestment;
When the balance of computing power is insufficient, users can choose to consume the reinvestment balance to make up the difference.
1 - 8% arithmetic output is the total output of the above two approaches.
Burn FRC to Earn REC
Users can get REC tokens by destroying FRC tokens, the destruction fee is 6%, the output cycle is 13 days, and each destruction generates a destruction record.
The number of REC tokens destroyed by the output is related to the price of REC tokens according to the number destroyed by the user.
Assuming the user destroys 138 FRC tokens, minus a 6% fee, the user will receive 130 FRC tokens worth of REC tokens with a 13-day output cycle, and each day the user will receive 10 FRC worth of REC tokens.
Dynamic Revenue
Rare Element encourages users to use Rare Element to build their own team system, by inviting referrals and getting valid users to get invitation rewards and team rewards.
Effective users are those who actually engage with the platform features.
Referral Rewards
Users can get invitation bonus dividends by inviting valid users, the invitation bonus is 0.5% pledge dividends, the more the number of valid users invited, the more the bonus, details are as follows:
Active Users | Revenue |
---|---|
1 | 2 |
2 | 4 |
3 | 6 |
4 | 8 |
5 | 10 |
Suppose User A invites User B to the platform to participate in the arithmetic output (FRC+USDT), and User Coin invests 500FRC+500USDT (=$1000), User A will get a $5 invitation bonus, of which 65% (3.75U) will go directly to the user's wallet balance and 35% will be converted into the equivalent REC as a reinvested balance.
Self-calculus need to be greater than 120 to get the invitation bonus, each time to get the invitation bonus will deduct calculus balance.
Team Rewards
Rare Element set team rewards to contributors, team rewards a total of 5 level, details are as follows:
Level | Self-Hash($) | Team-Hash($) | Revenue Bonus |
---|---|---|---|
VIP 1 | 500 | 3,000 | 2% |
VIP 2 | 1,000 | 15,000 | 4% |
VIP 3 | 2,000 | 100,000 | 6% |
VIP 4 | 3,000 | 500,000 | 8% |
VIP 5 | 4,000 | 1,000,000 | 10% |
Peer bonus: If there is an invitation relationship peer within the team, the peer bonus will be given according to the invitation relationship.
Extreme differential system, with a maximum of 10% of the whole network arithmetic dividend to be enjoyed;
Reward distribution is the same as the invitation reward, i.e. 65% for USDT and 35% for REC reinvestment money;
Own arithmetic power needs 120, each time you get the reward, reduce 5 points of arithmetic power.
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